The downside is the caravan will walk right through some situations that you may not be ready for. Crafting opportunities will be limited, so learn to make the most of them. You will always have easy access to a trader to sell loot. If not, you will have to wait until you get back to Bunker Hill and see Kay. If you are lucky enough to be with Weathers, you will have easy access to a doctor. You will find stash points along the way, as well as places to eat and (in Survival) sleep and get hydrated. You will collect plenty of gear as your caravan guard career progresses. You will probably level up about once a day. You will find you get plenty of food even for Survival needs. Oh noes, your new route will not be cleared. Most likely this will be a different one. Now repeat - hitch up with the next caravan going out of Bunker Hill. The caravan will never return to Bunker Hill as long as you are with it, so you will need to break off from the caravan and head there yourself. The Wiki article on Bunker Hill has some hints about how to use that as a base. you are allowed one day off a week to go to Bunker Hill. if you kill one of the guards, well that's more work for you to do from now on if you kill the merchant, you have failed, game over if you aggro the merchant or the guards, flee, follow them stealthily until they un-aggro exception: you can do side missions while the caravan is camped, but don't miss their departure from any camp - revert to an earlier save if you do miss them stay with the caravan at all times and don't let it out of your sight you have now signed on as a caravan guard (L1 or so, with your trusty 10mm and not much else) They never leave if you just wait in place). (You may have to fast travel - or walk - out of /in to the Bunker Hill cell, in order to catch a caravan in the process of leaving. go straight to Bunker Hill from the Vault. Here are some outline 'rules' you could observe to do this RP. They are simply trying to convey to the viewer through this billboard that you could possibly be risking being left out on receiving a copy of the game on its release date and are suggesting that if you want to play this game on day one, you should probably reserve your copy now.I accidentally stumbled on a really chilled, lo-fi way of playing this game that's very different from the normal main quest / side quest way of playing. So this makes us think that Bethesda isn’t using this live action trailer to tell the viewer to pre-order ,but to warn them. If we were to bet on it, we would without a single bone-chilling doubt put down good money on Fallout having the highest units sold of any other game to release this year. The two pass by a motel/gas station and the above sign reads “Welcome Home,” with the following written under it, “Reserve Your Spot Today!”įallout 4 surely doesn’t need any help on selling copies of the game and it would be an insult to place a cheap “Pre-Order Now” screen at the end of any of their trailers. At the very end of the trailer, we see our recently-released vault dweller strolling along the wasteland with his trusty companion by his side. In fact, Fallout 4 captures this same sort of advertisement. Instead, its message is as pleasant as reading a funny billboard on a long road trip. This message isn’t quite clear as it is not screaming it in our faces like most games do. The newly-released trailer for the game has another motive for delivering us yet another message from beyond our vault doors. This is not, however, the case with Fallout. Tony Hawk Pro Skater 5 surely warned most of us to stay far, far away from that train wreck. Even if the trailer is promoting a really crappy game, the trailer itself could still be amazingly entertaining sometimes a trailer can even warn us of a possibly poor purchase. Trailers are nothing more than a fun interactive marketing tactic and there is nothing wrong with that, we love them and look forward to them all. Whatever the case is what the viewer sees from the moment the video starts to the end is all meant to evoke an emotion or persuade the consumer of wanting to purchase their product. The trailer has some great oldies music like all Fallout trailers do, but this trailer may be coy about what it is really trying to say to us without directly coming out and saying it.Īll trailers have meaning to them, whether it’s to sell you on the concept of a newly announced IP, get you excited for an upcoming release, or in some cases (Kingdom Hearts 3) to remind you that they still exist. Fallout fans were recently treated to a live action version of the original trailer (excluding a few scenes, of course, but the dog and power armor in the garage is there, so it’s close enough). Fallout 4 invades and promptly takes over our consoles in twenty-four days, thirteen hours, sixteen minutes and twenty seconds at the time the writing…not like we’re counting or anything.
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